Adversários

Adversários padrão ordenados por nome e patamar. Cada card leva ao artigo na wiki com o stat block.

Adversary

Acid Burrower

Patamar 1 - Solos

A horse-sized insect with digging claws and acidic blood.

Motivos e Táticas: Burrow, drag away, feed, reposition

DC:14 |Limiares: 8/15 |HP: 8 |PF: 3

Ataque: +3 | Claws: Muito Perto | 1d12+2 fís

Experiências: Tremor Sense+2

Adversary

Adult Flickerfly

Patamar 3 - Solos

A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

Motivos e Táticas: Collect shiny things, hunt, nest, swoop

DC:17 |Limiares: 20/35 |HP: 12 |PF: 6

Ataque: +3 | Wing Slash: Muito Perto | 3d20 fís

Experiências: +0

Adversary

Apprentice Assassin

Patamar 2 - Lacaios

A young trainee eager to prove themselves.

Motivos e Táticas: Act reckless, kill, prove their worth, show off

DC:13 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −1 | Thrown Dagger: Muito Perto | 4 fís

Experiências: Intrusion+2

Adversary

Arch-Necromancer

Patamar 4 - Líderes

A decaying mage adorned in dark, tattered robes.

Motivos e Táticas: Corrupt, decay, flee to fight another day, resurrect

DC:21 |Limiares: 33/66 |HP: 9 |PF: 8

Ataque: +6 | Necrotic Blast: Longe | 4d12+8 mág

Experiências: Forbidden Knowledge+3, Wisdom of Centuries+3

Adversary

Archer Guard

Patamar 1 - Atiradores

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Motivos e Táticas: Arrest, close gates, make it through the day, pin down

DC:10 |Limiares: 4/8 |HP: 3 |PF: 2

Ataque: +1 | Longbow: Longe | 1d8+3 fís

Experiências: Local Knowledge+3

Adversary

Archer Squadron

Patamar 2 - Hordas

A group of trained archers bearing massive bows.

Motivos e Táticas: Stick together, survive, volley fire

DC:13 |Limiares: 8/16 |HP: 4 |PF: 3

Ataque: +0 | Longbow: Longe | 2d6+3 fís

Experiências: +0

Adversary

Assassin Poisoner

Patamar 2 - Oportunistas

A cunning scoundrel skilled in both poisons and ambushing.

Motivos e Táticas: Anticipate, get paid, kill, taint food and water

DC:14 |Limiares: 8/16 |HP: 4 |PF: 4

Ataque: +3 | Poisoned Throwing Dagger: Perto | 2d8+1 fís

Experiências: Intrusion+2

Adversary

Battle Box

Patamar 2 - Solos

A cube-shaped construct with a different rune on each of their six sides.

Motivos e Táticas: Change tactics, trample foes, wait in disguise

DC:15 |Limiares: 10/20 |HP: 8 |PF: 6

Ataque: +2 | Slam: Corpo a Corpo | 2d6+3 fís

Experiências: Camouflage+2

Adversary

Bear

Patamar 1 - Brutamontes

A large bear with thick fur and powerful claws.

Motivos e Táticas: Climb, defend territory, pummel, track

DC:14 |Limiares: 9/17 |HP: 7 |PF: 2

Ataque: +1 | Claws: Corpo a Corpo | 1d8+3 fís

Experiências: Ambusher+3, Keen Senses+2

Adversary

Bladed Guard

Patamar 1 - Comuns

An armored guard bearing a sword and shield painted in the settlement’s colors.

Motivos e Táticas: Arrest, close gates, make it through the day, pin down

DC:12 |Limiares: 5/9 |HP: 5 |PF: 2

Ataque: +1 | Longsword: Corpo a Corpo | 1d6+1 fís

Experiências: Local Knowledge+3

Adversary

Brawny Zombie

Patamar 1 - Brutamontes

A large corpse, decay-bloated and angry.

Motivos e Táticas: Crush, destroy, hail debris, slam

DC:10 |Limiares: 8/15 |HP: 7 |PF: 4

Ataque: +2 | Slam: Muito Perto | 1d12+3 fís

Experiências: Collateral Damage+2, Throw+4

Adversary

Cave Ogre

Patamar 1 - Solos

A massive humanoid who sees all sapient life as food.

Motivos e Táticas: Bite off heads, feast, rip limbs, stomp, throw enemies

DC:13 |Limiares: 8/15 |HP: 8 |PF: 3

Ataque: +1 | Club: Muito Perto | 1d10+2 fís

Experiências: Throw+2

Adversary

Chaos Skull

Patamar 2 - Atiradores

A floating humanoid skull animated by scintillating magic.

Motivos e Táticas: Cackle, consume magic, serve creator

DC:15 |Limiares: 8/16 |HP: 5 |PF: 4

Ataque: +2 | Energy Blast: Perto | 2d8+3 mág

Experiências: +0

Adversary

Conscript

Patamar 2 - Lacaios

A poorly trained civilian pressed into war.

Motivos e Táticas: Follow orders, gang up, survive

DC:12 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +0 | Spears: Muito Perto | 6 fís

Experiências: +0

Adversary

Construct

Patamar 1 - Solos

A roughly humanoid being of stone and steel, assembled and animated by magic.

Motivos e Táticas: Destroy environment, serve creator, smash target, trample groups

DC:13 |Limiares: 7/15 |HP: 9 |PF: 4

Ataque: +4 | Fist Slam: Corpo a Corpo | 1d20 fís

Experiências: +0

Adversary

Courtesan

Patamar 2 - Assistente

An accomplished manipulator and master of the social arts.

Motivos e Táticas: Entice, maneuver, secure patrons

DC:13 |Limiares: 7/13 |HP: 3 |PF: 4

Ataque: −3 | Dagger: Corpo a Corpo | 1d4+3 fís

Experiências: Manipulation+3, Socialite+3

Adversary

Courtier

Patamar 1 - Assistente

An ambitious and ostentatiously dressed socialite.

Motivos e Táticas: Discredit, gain favor, maneuver, scheme

DC:12 |Limiares: 4/8 |HP: 3 |PF: 4

Ataque: −4 | Daggers: Corpo a Corpo | 1d4+2 fís

Experiências: Socialite+3

Adversary

Cult Adept

Patamar 2 - Assistente

An experienced mage wielding shadow and fear.

Motivos e Táticas: Curry favor, hinder foes, uncover knowledge

DC:14 |Limiares: 9/18 |HP: 4 |PF: 6

Ataque: +2 | Rune-Covered Rod: Longe | 2d4+3 mág

Experiências: Fallen Lore+2, Rituals+2

Adversary

Cult Fang

Patamar 2 - Oportunistas

A professional killer-turned-cultist.

Motivos e Táticas: Capture sacrifices, isolate prey, rise in the ranks

DC:15 |Limiares: 9/17 |HP: 4 |PF: 4

Ataque: +2 | Long Knife: Corpo a Corpo | 2d8+4 fís

Experiências: +0

Adversary

Cult Initiate

Patamar 2 - Lacaios

A low-ranking cultist in simple robes, eager to gain power.

Motivos e Táticas: Follow orders, gain power, seek forbidden knowledge

DC:13 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +0 | Ritual Dagger: Corpo a Corpo | 5 fís

Experiências: +0

Adversary

Deeproot Defender

Patamar 1 - Brutamontes

A burly vegetable-person with grasping vines.

Motivos e Táticas: Ambush, grab, protect, pummel

DC:10 |Limiares: 8/14 |HP: 7 |PF: 3

Ataque: +2 | Vines: Perto | 1d8+3 fís

Experiências: Huge+3

Adversary

Demon of Avarice

Patamar 3 - Assistente

A regal cloaked monstrosity with circular horns adorned with treasure.

Motivos e Táticas: Consume, fuel greed, sow dissent

DC:17 |Limiares: 15/29 |HP: 6 |PF: 5

Ataque: +2 | Hungry Maw: Corpo a Corpo | 3d6+5 mág

Experiências: Manipulation+3

Adversary

Demon of Despair

Patamar 3 - Oportunistas

A cloaked demon-creature with long limbs, seeping shadows.

Motivos e Táticas: Make fear contagious, stick to the shadows, undermine resolve

DC:17 |Limiares: 18/35 |HP: 6 |PF: 5

Ataque: +3 | Miasma Bolt: Longe | 3d6+1 mág

Experiências: Manipulation+3

Adversary

Demon of Hubris

Patamar 3 - Líderes

A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.

Motivos e Táticas: Condescend, declare premature victory, prove superiority

DC:18 |Limiares: 18/36 |HP: 7 |PF: 5

Ataque: +4 | Perfect Spear: Muito Perto | 3d10 fís

Experiências: Manipulation+2

Adversary

Demon of Jealousy

Patamar 3 - Atiradores

A fickle creature of spindly limbs and insatiable desires.

Motivos e Táticas: Join in on others’ success, take what belongs to others, hold grudges

DC:17 |Limiares: 17/30 |HP: 6 |PF: 6

Ataque: +4 | Psychic Assault: Longe | 3d8+3 mág

Experiências: Manipulation+3

Adversary

Demon of Wrath

Patamar 3 - Brutamontes

A hulking demon with boulder-sized fists, driven by endless rage.

Motivos e Táticas: Fuel anger, impress rivals, wreak havoc

DC:17 |Limiares: 22/40 |HP: 7 |PF: 5

Ataque: +3 | Fists: Muito Perto | 3d8+1 mág

Experiências: Intimidation+2

Adversary

Demonic Hound Pack

Patamar 2 - Hordas

Unnatural hounds lit from within by hellfire.

Motivos e Táticas: Cause fear, consume flesh, please masters

DC:15 |Limiares: 11/23 |HP: 6 |PF: 3

Ataque: +0 | Claws and Fangs: Corpo a Corpo | 2d8+2 fís

Experiências: Scent Tracking+3

Adversary

Dire Bat

Patamar 3 - Oportunistas

A wide-winged pet endlessly loyal to their vampire owner.

Motivos e Táticas: Dive-bomb, hide, protect leader

DC:14 |Limiares: 16/30 |HP: 5 |PF: 3

Ataque: +2 | Claws and Teeth: Corpo a Corpo | 2d6+7 fís

Experiências: Bloodthirsty+3

Adversary

Dire Wolf

Patamar 1 - Oportunistas

A large wolf with menacing teeth, seldom encountered alone.

Motivos e Táticas: Defend territory, harry, protect pack, surround, trail

DC:12 |Limiares: 5/9 |HP: 4 |PF: 3

Ataque: +2 | Claws: Corpo a Corpo | 1d6+2 fís

Experiências: Keen Senses+3

Adversary

Dryad

Patamar 3 - Líderes

A nature spirit in the form of a humanoid tree.

Motivos e Táticas: Command, cultivate, drive out, preserve the forest

DC:16 |Limiares: 24/38 |HP: 8 |PF: 5

Ataque: +4 | Deadfall Shortbow: Longe | 3d10+1 fís

Experiências: Forest Knowledge+4

Adversary

Electric Eels

Patamar 2 - Hordas

A swarm of eels that encircle and electrocute.

Motivos e Táticas: Avoid larger predators, shock prey, tear apart

DC:14 |Limiares: 10/20 |HP: 5 |PF: 3

Ataque: +0 | Shocking Bite: Corpo a Corpo | 2d6+4 fís

Experiências: +0

Adversary

Elemental Spark

Patamar 3 - Lacaios

A blazing mote of elemental fire.

Motivos e Táticas: Blast, consume, gain mass

DC:15 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +0 | Bursts of Fire: Perto | 5 mág

Experiências: +0

Adversary

Elite Soldier

Patamar 2 - Comuns

An armored squire or experienced commoner looking to advance.

Motivos e Táticas: Gain glory, keep order, make alliances

DC:15 |Limiares: 9/18 |HP: 4 |PF: 3

Ataque: +1 | Spear: Muito Perto | 2d8+4 fís

Experiências: +0

Adversary

Failed Experiment

Patamar 2 - Comuns

A magical necromantic experiment gone wrong, leaving them warped and ungainly.

Motivos e Táticas: Devour, hunt, track

DC:13 |Limiares: 12/23 |HP: 3 |PF: 3

Ataque: +1 | Bite and Claw: Corpo a Corpo | 2d6+5 fís

Experiências: Copycat+3

Adversary

Fallen Shock Troop

Patamar 4 - Lacaios

A cursed soul bound to the Fallen’s will.

Motivos e Táticas: Crush, dominate, earn relief, punish

DC:18 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +2 | Cursed Axe: Muito Perto | 12 fís

Experiências: +0

Adversary

Fallen Sorcerer

Patamar 4 - Assistente

A powerful mage bound by the bargains they made in life.

Motivos e Táticas: Acquire, dishearten, dominate, torment

DC:19 |Limiares: 26/42 |HP: 6 |PF: 5

Ataque: +4 | Corrupted Staff: Longe | 4d6+10 mág

Experiências: Ancient Knowledge+2

Adversary

Fallen Warlord: Realm-Breaker

Patamar 4 - Solos

A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.

Motivos e Táticas: Corrupt, dominate, punish, break the weak

DC:20 |Limiares: 36/66 |HP: 8 |PF: 5

Ataque: +7 | Barbed Whip: Perto | 4d8+7 fís

Experiências: Conquest+3, History+2, Intimidation+3

Adversary

Fallen Warlord: Undefeated Champion

Patamar 4 - Solos

That which only the most feared have a chance to fear.

Motivos e Táticas: Dispatch merciless death, punish the defiant, secure victory at any cost

DC:18 |Limiares: 35/58 |HP: 11 |PF: 5

Ataque: +8 | Heart-Shattering Sword: Muito Perto | 4d12+13 fís

Experiências: Conquest+3, History+2, Intimidation+3

Adversary

Giant Beastmaster

Patamar 2 - Líderes

A leather-clad warrior bearing a whip and massive bow.

Motivos e Táticas: Command, make a living, maneuver, pin down, protect companion animals

DC:16 |Limiares: 12/24 |HP: 6 |PF: 5

Ataque: +2 | Longbow: Longe | 2d8+4 fís

Experiências: Animal Handling+3

Adversary

Giant Brawler

Patamar 2 - Brutamontes

An especially muscular giant wielding a warhammer larger than a human.

Motivos e Táticas: Make a living, overwhelm, slam, topple

DC:15 |Limiares: 14/28 |HP: 7 |PF: 4

Ataque: +2 | Warhammer: Muito Perto | 2d12+3 fís

Experiências: Intrusion+2

Adversary

Giant Eagle

Patamar 2 - Oportunistas

A giant bird of prey with blood-stained talons.

Motivos e Táticas: Hunt prey, stay mobile, strike decisively

DC:14 |Limiares: 8/19 |HP: 4 |PF: 4

Ataque: +1 | Claws and Beak: Muito Perto | 2d6+3 fís

Experiências: +0

Adversary

Giant Mosquitoes

Patamar 1 - Hordas

Dozens of fist-sized mosquitoes, flying together for protection.

Motivos e Táticas: Fly away, harass, steal blood

DC:10 |Limiares: 5/9 |HP: 6 |PF: 3

Ataque: −2 | Proboscis: Corpo a Corpo | 1d8+3 fís

Experiências: Camouflage+2

Adversary

Giant Rat

Patamar 1 - Lacaios

A cat-sized rodent skilled at scavenging and survival.

Motivos e Táticas: Burrow, hunger, scavenge, wear down

DC:10 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −4 | Claws: Corpo a Corpo | 1 fís

Experiências: Keen Senses+3

Adversary

Giant Recruit

Patamar 2 - Lacaios

A giant fighter wearing borrowed armor.

Motivos e Táticas: Batter, make a living, overwhelm, terrify

DC:13 |Limiares: nenhum |HP: 1 |PF: 2

Ataque: +1 | Warhammer: Muito Perto | 5 fís

Experiências: +0

Adversary

Giant Scorpion

Patamar 1 - Brutamontes

A human-sized insect with tearing claws and a stinging tail.

Motivos e Táticas: Ambush, feed, grapple, poison

DC:13 |Limiares: 7/13 |HP: 6 |PF: 3

Ataque: +1 | Pincers: Corpo a Corpo | 1d12+2 fís

Experiências: Camouflage+2

Adversary

Glass Snake

Patamar 1 - Comuns

A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Motivos e Táticas: Climb, feed, keep distance, scare

DC:14 |Limiares: 6/10 |HP: 5 |PF: 3

Ataque: +2 | Glass Fangs: Muito Perto | 1d8+2 fís

Experiências: +0

Adversary

Gorgon

Patamar 2 - Solos

A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.

Motivos e Táticas: Corner, hit-and-run, petrify, seek vengeance

DC:15 |Limiares: 13/25 |HP: 9 |PF: 3

Ataque: +4 | Sunsear Shortbow: Longe | 2d20+3 mág

Experiências: Stealth+3

Adversary

Greater Earth Elemental

Patamar 3 - Brutamontes

A living landslide of boulders and dust, as large as a house.

Motivos e Táticas: Avalanche, knock over, pummel

DC:17 |Limiares: 22/40 |HP: 10 |PF: 4

Ataque: +7 | Boulder Fist: Muito Perto | 3d10+1 fís

Experiências: +0

Adversary

Greater Water Elemental

Patamar 3 - Assistente

A huge living wave that crashes down upon enemies.

Motivos e Táticas: Deluge, disperse, drown

DC:17 |Limiares: 17/34 |HP: 5 |PF: 5

Ataque: +3 | Crashing Wave: Muito Perto | 3d4+1 mág

Experiências: +0

Adversary

Green Ooze

Patamar 1 - Oportunistas

A moving mound of translucent green slime.

Motivos e Táticas: Camouflage, consume and multiply, creep up, envelop

DC:8 |Limiares: 5/10 |HP: 5 |PF: 2

Ataque: +1 | Ooze Appendage: Corpo a Corpo | 1d6+1 mág

Experiências: Camouflage+3

Adversary

Hallowed Archer

Patamar 4 - Atiradores

Spirit soldiers with sanctified bows.

Motivos e Táticas: Focus fire, obey, reposition, volley

DC:19 |Limiares: 25/45 |HP: 3 |PF: 2

Ataque: +4 | Sanctified Longbow: Longe | 4d8+8 fís

Experiências: +0

Adversary

Hallowed Soldier

Patamar 4 - Lacaios

Souls of the faithful, lifted up with divine weaponry.

Motivos e Táticas: Obey, outmaneuver, punish, swarm

DC:18 |Limiares: nenhum |HP: 1 |PF: 2

Ataque: +2 | Sword and Shield: Corpo a Corpo | 10 fís

Experiências: +0

Adversary

Harrier

Patamar 1 - Comuns

A nimble fighter armed with javelins.

Motivos e Táticas: Flank, harry, kite, profit

DC:12 |Limiares: 5/9 |HP: 3 |PF: 3

Ataque: +1 | Javelin: Perto | 1d6+2 fís

Experiências: Camouflage+2

Adversary

Head Guard

Patamar 1 - Líderes

A seasoned guard with a mace, a whistle, and a bellowing voice.

Motivos e Táticas: Arrest, close gates, pin down, seek glory

DC:15 |Limiares: 7/13 |HP: 7 |PF: 3

Ataque: +4 | Mace: Corpo a Corpo | 1d10+4 fís

Experiências: Commander+2, Local Knowledge+2

Adversary

Head Vampire

Patamar 3 - Líderes

A captivating undead dressed in aristocratic finery.

Motivos e Táticas: Create thralls, charm, command, fly, intimidate

DC:17 |Limiares: 22/42 |HP: 6 |PF: 6

Ataque: +5 | Rapier: Corpo a Corpo | 2d20+4 fís

Experiências: Aristocrat+3

Adversary

High Seraph

Patamar 4 - Líderes

A divine champion, head of a hallowed host of warriors who enforce their god’s will.

Motivos e Táticas: Enforce dogma, fly, pronounce judgment, smite

DC:20 |Limiares: 37/70 |HP: 7 |PF: 5

Ataque: +8 | Holy Sword: Muito Perto | 4d10+10 fís

Experiências: Divine Knowledge+3

Adversary

Huge Green Ooze

Patamar 3 - Oportunistas

A translucent green mound of acid taller than most humans.

Motivos e Táticas: Camouflage, creep up, envelop, multiply

DC:15 |Limiares: 15/30 |HP: 7 |PF: 4

Ataque: +3 | Ooze Appendage: Corpo a Corpo | 3d8+1 mág

Experiências: Blend In+3

Adversary

Hydra

Patamar 3 - Solos

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Motivos e Táticas: Devour, regenerate, terrify

DC:18 |Limiares: 19/35 |HP: 10 |PF: 5

Ataque: +3 | Bite: Perto | 2d12+2 fís

Experiências: +0

Adversary

Jagged Knife Bandit

Patamar 1 - Comuns

A cunning criminal in a cloak bearing one of the gang’s iconic knives.

Motivos e Táticas: Escape, profit, steal, throw smoke

DC:12 |Limiares: 8/14 |HP: 5 |PF: 3

Ataque: +1 | Daggers: Corpo a Corpo | 1d8+1 fís

Experiências: Thief+2

Adversary

Jagged Knife Hexer

Patamar 1 - Assistente

A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.

Motivos e Táticas: Command, hex, profit

DC:13 |Limiares: 5/9 |HP: 4 |PF: 4

Ataque: +2 | Staff: Longe | 1d6+2 mág

Experiências: Magical Knowledge+2

Adversary

Jagged Knife Kneebreaker

Patamar 1 - Brutamontes

An imposing brawler carrying a large club.

Motivos e Táticas: Grapple, intimidate, profit, steal

DC:12 |Limiares: 7/14 |HP: 7 |PF: 4

Ataque: −3 | Club: Corpo a Corpo | 1d4+6 fís

Experiências: Thief+2, Unveiled Threats+3

Adversary

Jagged Knife Lackey

Patamar 1 - Lacaios

A thief with simple clothes and small daggers, eager to prove themselves.

Motivos e Táticas: Escape, profit, throw smoke

DC:9 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −2 | Daggers: Corpo a Corpo | 2 fís

Experiências: Thief+2

Adversary

Jagged Knife Lieutenant

Patamar 1 - Líderes

A seasoned bandit in quality leathers with a strong voice and cunning eyes.

Motivos e Táticas: Bully, command, profit, reinforce

DC:13 |Limiares: 7/14 |HP: 6 |PF: 3

Ataque: +2 | Javelin: Perto | 1d8+3 fís

Experiências: Local Knowledge+2

Adversary

Jagged Knife Shadow

Patamar 1 - Oportunistas

A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.

Motivos e Táticas: Ambush, conceal, divide, profit

DC:12 |Limiares: 4/8 |HP: 3 |PF: 3

Ataque: +1 | Daggers: Corpo a Corpo | 1d4+4 fís

Experiências: Intrusion+3

Adversary

Jagged Knife Sniper

Patamar 1 - Atiradores

A lanky bandit striking from cover with a shortbow.

Motivos e Táticas: Ambush, hide, profit, reposition

DC:13 |Limiares: 4/7 |HP: 3 |PF: 2

Ataque: −1 | Shortbow: Longe | 1d10+2 fís

Experiências: Stealth+2

Adversary

Juvenile Flickerfly

Patamar 2 - Solos

A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.

Motivos e Táticas: Collect shiny things, hunt, swoop

DC:14 |Limiares: 13/26 |HP: 10 |PF: 5

Ataque: +3 | Wing Slash: Muito Perto | 2d10+4 fís

Experiências: +0

Adversary

Knight of the Realm

Patamar 2 - Líderes

A decorated soldier with heavy armor and a powerful steed.

Motivos e Táticas: Run down, seek glory, show dominance

DC:15 |Limiares: 13/26 |HP: 6 |PF: 4

Ataque: +4 | Longsword: Corpo a Corpo | 2d10+4 fís

Experiências: Ancient Knowledge+3, High Society+2, Tactics+2

Adversary

Kraken

Patamar 4 - Solos

A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

Motivos e Táticas: Consume, crush, drown, grapple

DC:20 |Limiares: 35/70 |HP: 11 |PF: 8

Ataque: +7 | Tentacles: Perto | 4d12+10 fís

Experiências: Swimming+3

Adversary

Masked Thief

Patamar 2 - Oportunistas

A cunning thief with acrobatic skill and a flair for the dramatic.

Motivos e Táticas: Evade, hide, pilfer, profit

DC:14 |Limiares: 8/17 |HP: 4 |PF: 5

Ataque: +3 | Backsword: Corpo a Corpo | 2d8+3 fís

Experiências: Acrobatics+3

Adversary

Master Assassin

Patamar 2 - Líderes

A seasoned killer with a threatening voice and a deadly blade.

Motivos e Táticas: Ambush, get out alive, kill, prepare for all scenarios

DC:15 |Limiares: 12/25 |HP: 7 |PF: 5

Ataque: +5 | Serrated Dagger: Perto | 2d10+2 fís

Experiências: Command+3, Intrusion+3

Adversary

Merchant

Patamar 1 - Assistente

A finely dressed trader with a keen eye for financial gain.

Motivos e Táticas: Buy low and sell high, create demand, inflate prices, seek profit

DC:12 |Limiares: 4/8 |HP: 3 |PF: 3

Ataque: −4 | Club: Corpo a Corpo | 1d4+1 fís

Experiências: Shrewd Negotiator+3

Adversary

Merchant Baron

Patamar 2 - Assistente

An accomplished merchant with a large operation under their command.

Motivos e Táticas: Abuse power, gather resources, mobilize minions

DC:15 |Limiares: 9/19 |HP: 5 |PF: 3

Ataque: −2 | Rapier: Corpo a Corpo | 1d6+2 fís

Experiências: Nobility+2, Trade+2

Adversary

Minor Chaos Elemental

Patamar 1 - Solos

A coruscating mass of uncontrollable magic.

Motivos e Táticas: Confound, destabilize, transmogrify

DC:14 |Limiares: 7/14 |HP: 7 |PF: 3

Ataque: +3 | Warp Blast: Perto | 1d12+6 mág

Experiências: +0

Adversary

Minor Demon

Patamar 1 - Solos

A crimson-hued creature from the Circles Below, consumed by rage against all mortals.

Motivos e Táticas: Act erratically, corral targets, relish pain, torment

DC:14 |Limiares: 8/15 |HP: 8 |PF: 4

Ataque: +3 | Claws: Corpo a Corpo | 1d8+6 fís

Experiências: +0

Adversary

Minor Fire Elemental

Patamar 1 - Solos

A living flame the size of a large bonfire.

Motivos e Táticas: Encircle enemies, grow in size, intimidate, start fires

DC:13 |Limiares: 7/15 |HP: 9 |PF: 3

Ataque: +3 | Elemental Blast: Longe | 1d10+4 mág

Experiências: +0

Adversary

Minor Treant

Patamar 1 - Lacaios

An ambulatory sapling rising up to defend their forest.

Motivos e Táticas: Crush, overwhelm, protect

DC:10 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −2 | Clawed Branch: Corpo a Corpo | 4 fís

Experiências: +0

Adversary

Minotaur Wrecker

Patamar 2 - Brutamontes

A massive bull-headed firbolg with a quick temper.

Motivos e Táticas: Consume, gore, navigate, overpower, pursue

DC:16 |Limiares: 14/27 |HP: 7 |PF: 5

Ataque: +2 | Battleaxe: Muito Perto | 2d8+5 fís

Experiências: Navigation+2

Adversary

Monarch

Patamar 3 - Assistente

The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.

Motivos e Táticas: Control vassals, destroy rivals, forge a legacy

DC:16 |Limiares: 16/32 |HP: 6 |PF: 5

Ataque: +0 | Warhammer: Corpo a Corpo | 3d6+3 fís

Experiências: History+3, Nobility+3

Adversary

Mortal Hunter

Patamar 2 - Líderes

An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.

Motivos e Táticas: Devour, hunt, track

DC:16 |Limiares: 15/27 |HP: 6 |PF: 4

Ataque: +5 | Tear at Flesh: Muito Perto | 2d12+1 fís

Experiências: Bloodhound+3

Adversary

Oak Treant

Patamar 3 - Brutamontes

A sturdy animate old-growth tree.

Motivos e Táticas: Hide in plain sight, preserve the forest, root down, swing branches

DC:17 |Limiares: 22/40 |HP: 7 |PF: 4

Ataque: +2 | Branch: Muito Perto | 3d8+2 fís

Experiências: Forest Knowledge+3

Adversary

Oracle of Doom

Patamar 4 - Solos

A towering immortal and incarnation of fate, cursed to only see bad outcomes.

Motivos e Táticas: Change environment, condemn, dishearten, toss aside

DC:20 |Limiares: 38/68 |HP: 11 |PF: 10

Ataque: +8 | Psychic Attack: Longe | 4d8+9 mág

Experiências: Boundless Knowledge+4

Adversary

Outer Realms Abomination

Patamar 4 - Brutamontes

A chaotic mockery of life, constantly in flux.

Motivos e Táticas: Demolish, devour, undermine

DC:19 |Limiares: 35/71 |HP: 7 |PF: 5

Ataque: +2d4 | Massive Pseudopod: Muito Perto | 4d6+13 mág

Experiências: +0

Adversary

Outer Realms Corrupter

Patamar 4 - Assistente

A shifting, formless mass seemingly made of chromatic light.

Motivos e Táticas: Confuse, distract, overwhelm

DC:19 |Limiares: 27/47 |HP: 4 |PF: 3

Ataque: +7 | Corroding Pseudopod: Muito Perto | 4d8+5 mág

Experiências: +0

Adversary

Outer Realms Thrall

Patamar 4 - Lacaios

A vaguely humanoid form stripped of memory and identity.

Motivos e Táticas: Destroy, disgust, disorient, intimidate

DC:17 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +3 | Claws and Teeth: Muito Perto | 11 fís

Experiências: +0

Adversary

Patchwork Zombie Hulk

Patamar 1 - Solos

A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

Motivos e Táticas: Absorb corpses, flail, hunger, terrify

DC:13 |Limiares: 8/15 |HP: 10 |PF: 3

Ataque: +4 | Too Many Arms: Muito Perto | 1d20 fís

Experiências: Intimidation+2, Tear Things Apart+2

Adversary

Perfected Zombie

Patamar 4 - Brutamontes

A towering, muscular zombie with magically infused strength and skill.

Motivos e Táticas: Consume, hound, maim, terrify

DC:20 |Limiares: 40/70 |HP: 9 |PF: 4

Ataque: +4 | Greataxe: Muito Perto | 4d12+15 fís

Experiências: +0

Adversary

Petty Noble

Patamar 1 - Assistente

A richly dressed and adorned aristocrat brimming with hubris.

Motivos e Táticas: Abuse power, gather resources, mobilize minions

DC:14 |Limiares: 6/10 |HP: 3 |PF: 5

Ataque: −3 | Rapier: Corpo a Corpo | 1d6+1 fís

Experiências: Aristocrat+3

Adversary

Pirate Captain

Patamar 1 - Líderes

A charismatic sea dog with an impressive hat, eager to raid and plunder.

Motivos e Táticas: Command, make ’em walk the plank, plunder, raid

DC:14 |Limiares: 7/14 |HP: 7 |PF: 5

Ataque: +4 | Cutlass: Corpo a Corpo | 1d12+2 fís

Experiências: Commander+2, Sailor+3

Adversary

Pirate Raiders

Patamar 1 - Hordas

Seafaring scoundrels moving in a ravaging pack.

Motivos e Táticas: Gang up, plunder, raid

DC:12 |Limiares: 5/11 |HP: 4 |PF: 3

Ataque: +1 | Cutlass: Corpo a Corpo | 1d8+2 fís

Experiências: Sailor+3

Adversary

Pirate Tough

Patamar 1 - Brutamontes

A thickly muscled and tattooed pirate with melon-sized fists.

Motivos e Táticas: Plunder, raid, smash, terrorize

DC:13 |Limiares: 8/15 |HP: 5 |PF: 3

Ataque: +1 | Massive Fists: Corpo a Corpo | 2d6 fís

Experiências: Sailor+2

Adversary

Red Ooze

Patamar 1 - Oportunistas

A moving mound of translucent flaming red slime.

Motivos e Táticas: Camouflage, consume and multiply, ignite, start fires

DC:10 |Limiares: 6/11 |HP: 5 |PF: 3

Ataque: +1 | Ooze Appendage: Corpo a Corpo | 1d8+3 mág

Experiências: Camouflage+3

Adversary

Rotted Zombie

Patamar 1 - Lacaios

A decaying corpse ambling toward their prey.

Motivos e Táticas: Eat flesh, hunger, maul, surround

DC:8 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −3 | Bite: Corpo a Corpo | 2 fís

Experiências: +0

Adversary

Royal Advisor

Patamar 2 - Assistente

A high-ranking courtier with the ear of the local nobility.

Motivos e Táticas: Curry favor, manufacture evidence, scheme

DC:14 |Limiares: 8/15 |HP: 3 |PF: 3

Ataque: −3 | Wand: Longe | 1d4+3 fís

Experiências: Administration+3, Courtier+3

Adversary

Secret-Keeper

Patamar 2 - Líderes

A clandestine leader with a direct channel to the Fallen Gods.

Motivos e Táticas: Amass great power, plot, take command

DC:16 |Limiares: 13/26 |HP: 7 |PF: 4

Ataque: +3 | Sigil-laden Staff: Longe | 2d12 mág

Experiências: Coercion+2, Fallen Lore+2

Adversary

Sellsword

Patamar 1 - Lacaios

An armed mercenary testing their luck.

Motivos e Táticas: Charge, lacerate, overwhelm, profit

DC:10 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +3 | Longsword: Corpo a Corpo | 3 fís

Experiências: +0

Adversary

Shambling Zombie

Patamar 1 - Comuns

An animated corpse that moves shakily, driven only by hunger.

Motivos e Táticas: Devour, hungry, mob enemy, shred flesh

DC:10 |Limiares: 4/6 |HP: 4 |PF: 1

Ataque: +0 | Bite: Corpo a Corpo | 1d6+1 fís

Experiências: +0

Adversary

Shark

Patamar 2 - Brutamontes

A large aquatic predator, always on the move.

Motivos e Táticas: Find the blood, isolate prey, target the weak

DC:14 |Limiares: 14/28 |HP: 7 |PF: 3

Ataque: +2 | Toothy Maw: Muito Perto | 2d12+1 fís

Experiências: Sense of Smell+3

Adversary

Siren

Patamar 2 - Oportunistas

A half-fish person with shimmering scales and an irresistible voice.

Motivos e Táticas: Consume, lure prey, subdue with song

DC:14 |Limiares: 9/18 |HP: 5 |PF: 3

Ataque: +2 | Distended Jaw Bite: Corpo a Corpo | 2d6+3 fís

Experiências: Song Repertoire+3

Adversary

Skeleton Archer

Patamar 1 - Atiradores

A fragile skeleton with a shortbow and arrows.

Motivos e Táticas: Perforate distracted targets, play dead, steal skin

DC:9 |Limiares: 4/7 |HP: 3 |PF: 2

Ataque: +2 | Shortbow: Longe | 1d8+1 fís

Experiências: +0

Adversary

Skeleton Dredge

Patamar 1 - Lacaios

A clattering pile of bones.

Motivos e Táticas: Fall apart, overwhelm, play dead, steal skin

DC:8 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −1 | Bone Claws: Corpo a Corpo | 1 fís

Experiências: +0

Adversary

Skeleton Knight

Patamar 1 - Brutamontes

A large armored skeleton with a huge blade.

Motivos e Táticas: Cut down the living, steal skin, wreak havoc

DC:13 |Limiares: 7/13 |HP: 5 |PF: 2

Ataque: +2 | Rusty Greatsword: Corpo a Corpo | 1d10+2 fís

Experiências: +0

Adversary

Skeleton Warrior

Patamar 1 - Comuns

A dirt-covered skeleton armed with a rusted blade.

Motivos e Táticas: Feign death, gang up, steal skin

DC:10 |Limiares: 4/8 |HP: 3 |PF: 2

Ataque: +0 | Sword: Corpo a Corpo | 1d6+2 fís

Experiências: +0

Adversary

Spectral Archer

Patamar 2 - Atiradores

A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.

Motivos e Táticas: Move through solid objects, stay out of the fray, rehash old battles

DC:13 |Limiares: 6/14 |HP: 3 |PF: 3

Ataque: +3 | Longbow: Longe | 2d10+2 fís

Experiências: Ancient Knowledge+2

Adversary

Spectral Captain

Patamar 2 - Líderes

A ghostly commander leading their troops beyond death.

Motivos e Táticas: Move through solid objects, rally troops, rehash old battles

DC:16 |Limiares: 13/26 |HP: 6 |PF: 4

Ataque: +3 | Longbow: Longe | 2d10+3 fís

Experiências: Ancient Knowledge+3

Adversary

Spectral Guardian

Patamar 2 - Comuns

A ghostly fighter with spears and swords, anchored by duty.

Motivos e Táticas: Move through solid objects, protect treasure, rehash old battles

DC:15 |Limiares: 7/15 |HP: 4 |PF: 3

Ataque: +1 | Spear: Muito Perto | 2d8+1 fís

Experiências: Ancient Knowledge+2

Adversary

Spellblade

Patamar 1 - Líderes

A mercenary combining swordplay and magic to deadly effect.

Motivos e Táticas: Blast, command, endure

DC:14 |Limiares: 8/14 |HP: 6 |PF: 3

Ataque: +3 | Empowered Longsword: Corpo a Corpo | 1d8+4 fís

Experiências: Magical Knowledge+2

Adversary

Spy

Patamar 2 - Assistente

A skilled espionage agent with a knack for being in the right place to overhear secrets.

Motivos e Táticas: Cut and run, disguise appearance, eavesdrop

DC:15 |Limiares: 8/17 |HP: 4 |PF: 3

Ataque: −2 | Dagger: Corpo a Corpo | 2d6+3 fís

Experiências: Espionage+3

Adversary

Stag Knight

Patamar 3 - Comuns

A knight with huge, majestic antlers wearing armor made of dangerous thorns.

Motivos e Táticas: Isolate, maneuver, protect the forest, weed the unwelcome

DC:17 |Limiares: 19/36 |HP: 7 |PF: 5

Ataque: +3 | Bramble Sword: Corpo a Corpo | 3d8+3 fís

Experiências: Forest Knowledge+3

Adversary

Stonewraith

Patamar 2 - Oportunistas

A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.

Motivos e Táticas: Defend territory, isolate prey, stalk

DC:13 |Limiares: 11/22 |HP: 6 |PF: 3

Ataque: +3 | Bite and Claws: Corpo a Corpo | 2d8+6 fís

Experiências: Stonesense+3

Adversary

Swarm of Rats

Patamar 1 - Hordas

A skittering mass of ordinary rodents moving as one like a ravenous wave.

Motivos e Táticas: Consume, obscure, swarm

DC:10 |Limiares: 6/10 |HP: 6 |PF: 2

Ataque: −3 | Claws: Corpo a Corpo | 1d8+2 fís

Experiências: +0

Adversary

Sylvan Soldier

Patamar 1 - Comuns

A faerie warrior adorned in armor made of leaves and bark.

Motivos e Táticas: Ambush, hide, overwhelm, protect, trail

DC:11 |Limiares: 6/11 |HP: 4 |PF: 2

Ataque: +0 | Scythe: Corpo a Corpo | 1d8+1 fís

Experiências: Tracker+2

Adversary

Tangle Bramble

Patamar 1 - Lacaios

An animate, blood-drinking tumbleweed.

Motivos e Táticas: Combine, drain, entangle

DC:11 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: −1 | Thorns: Corpo a Corpo | 2 fís

Experiências: +0

Adversary

Tangle Bramble Swarm

Patamar 1 - Hordas

A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.

Motivos e Táticas: Digest, entangle, immobilize

DC:12 |Limiares: 6/11 |HP: 6 |PF: 3

Ataque: +0 | Thorns: Corpo a Corpo | 1d6+3 fís

Experiências: Camouflage+2

Adversary

Tiny Green Ooze

Patamar 1 - Oportunistas

A small moving mound of translucent green slime.

Motivos e Táticas: Camouflage, creep up

DC:14 |Limiares: 4/nenhum |HP: 2 |PF: 1

Ataque: −1 | Ooze Appendage: Corpo a Corpo | 1d4+1 mág

Experiências: +0

Adversary

Tiny Red Ooze

Patamar 1 - Oportunistas

A small moving mound of translucent flaming red slime

Motivos e Táticas: Blaze, camouflage

DC:11 |Limiares: 5/nenhum |HP: 2 |PF: 1

Ataque: −1 | Ooze Appendage: Corpo a Corpo | 1d4+2 mág

Experiências: +0

Adversary

Treant Sapling

Patamar 3 - Lacaios

A small, sentient tree sapling.

Motivos e Táticas: Blend in, preserve the forest, pummel, surround

DC:14 |Limiares: nenhum |HP: 1 |PF: 1

Ataque: +0 | Branches: Corpo a Corpo | 8 fís

Experiências: +0

Adversary

Vampire

Patamar 3 - Comuns

An intelligent undead with blood-stained lips and a predator’s smile.

Motivos e Táticas: Bite, charm, deceive, feed, intimidate

DC:16 |Limiares: 18/35 |HP: 5 |PF: 4

Ataque: +3 | Rapier: Corpo a Corpo | 3d8 fís

Experiências: Nocturnal Hunter+3

Adversary

Vault Guardian Gaoler

Patamar 3 - Assistente

A boxy, dust-covered construct with thick metallic swinging doors on their torso.

Motivos e Táticas: Carry away, entrap, protect, pummel

DC:16 |Limiares: 19/33 |HP: 5 |PF: 3

Ataque: +2 | Body Bash: Muito Perto | 3d6+2 fís

Experiências: +0

Adversary

Vault Guardian Sentinel

Patamar 3 - Brutamontes

A dust-covered golden construct with boxy limbs and a huge mace for a hand.

Motivos e Táticas: Destroy at any cost, expunge, protect

DC:17 |Limiares: 21/40 |HP: 6 |PF: 3

Ataque: +3 | Charged Mace: Muito Perto | 2d12+1 fís

Experiências: +0

Adversary

Vault Guardian Turret

Patamar 3 - Atiradores

A massive living turret with reinforced armor and twelve piston-driven mechanical legs.

Motivos e Táticas: Concentrate fire, lock down, mark, protect

DC:16 |Limiares: 20/32 |HP: 5 |PF: 4

Ataque: +3 | Magitech Cannon: Longe | 3d10+3 mág

Experiências: +0

Adversary

Volcanic Dragon: Ashen Tyrant

Patamar 4 - Solos

No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.

Motivos e Táticas: Choke, fly, intimidate, kill or be killed

DC:18 |Limiares: 29/55 |HP: 8 |PF: 5

Ataque: +10 | Claws and Teeth: Perto | 4d12+15 fís

Experiências: Hunt from Above+5

Adversary

Volcanic Dragon: Molten Scourge

Patamar 4 - Solos

Enraged by their wounds, the dragon bursts into molten lava.

Motivos e Táticas: Douse with lava, incinerate, repel Invaders, reposition

DC:20 |Limiares: 30/58 |HP: 7 |PF: 5

Ataque: +9 | Lava-Coated Claws: Perto | 4d12+4 fís

Experiências: Hunt from Above+5

Adversary

Volcanic Dragon: Obsidian Predator

Patamar 4 - Solos

A massive winged creature with obsidian scales and impossibly sharp claws.

Motivos e Táticas: Defend lair, dive-bomb, fly, hunt, intimidate

DC:19 |Limiares: 33/65 |HP: 6 |PF: 5

Ataque: +8 | Obsidian Claws: Perto | 4d10+4 fís

Experiências: Hunt from Above+5

Adversary

War Wizard

Patamar 2 - Atiradores

A battle-hardened mage trained in destructive magic.

Motivos e Táticas: Develop new spells, seek power, shatter formations

DC:16 |Limiares: 11/23 |HP: 5 |PF: 6

Ataque: +4 | Staff: Longe | 2d10+4 mág

Experiências: Magical Knowledge+2, Strategize+2

Adversary

Weaponmaster

Patamar 1 - Brutamontes

A master-at-arms wielding a sword twice their size.

Motivos e Táticas: Act first, aim for the weakest, intimidate

DC:14 |Limiares: 8/15 |HP: 6 |PF: 3

Ataque: +2 | Claymore: Muito Perto | 1d12+2 fís

Experiências: +0

Adversary

Young Dryad

Patamar 1 - Líderes

An imperious tree-person leading their forest’s defenses.

Motivos e Táticas: Command, nurture, prune the unwelcome

DC:11 |Limiares: 6/11 |HP: 6 |PF: 2

Ataque: +0 | Scythe: Corpo a Corpo | 1d8+5 fís

Experiências: Leadership+3

Adversary

Young Ice Dragon

Patamar 3 - Solos

A glacier-blue dragon with four powerful limbs and frost-tinged wings.

Motivos e Táticas: Avalanche, defend lair, fly, freeze, defend what is mine, maul

DC:18 |Limiares: 21/41 |HP: 10 |PF: 6

Ataque: +7 | Bite and Claws: Perto | 4d10 fís

Experiências: Protect What Is Mine+3

Adversary

Zombie Legion

Patamar 4 - Hordas

A large pack of undead, still powerful despite their rotting flesh.

Motivos e Táticas: Consume brain, shred flesh, surround

DC:17 |Limiares: 25/45 |HP: 8 |PF: 5

Ataque: +2 | Undead Hands: Perto | 4d6+10 fís

Experiências: +0

Adversary

Zombie Pack

Patamar 1 - Hordas

A group of shambling corpses instinctively moving together.

Motivos e Táticas: Consume flesh, hunger, maul

DC:8 |Limiares: 6/12 |HP: 6 |PF: 3

Ataque: −1 | Bite: Corpo a Corpo | 1d10+2 fís

Experiências: +0

Adversários | DG Builder – Daggerheart RPG