Adversários
Adversários padrão ordenados por nome e patamar. Cada card leva ao artigo na wiki com o stat block.
Acid Burrower
A horse-sized insect with digging claws and acidic blood.
Motivos e Táticas: Burrow, drag away, feed, reposition
Ataque: +3 | Claws: Muito Perto | 1d12+2 fís
Experiências: Tremor Sense+2
Adult Flickerfly
A winged insect the size of a large house with iridescent scales and wings that move too fast to track.
Motivos e Táticas: Collect shiny things, hunt, nest, swoop
Ataque: +3 | Wing Slash: Muito Perto | 3d20 fís
Experiências: +0
Apprentice Assassin
A young trainee eager to prove themselves.
Motivos e Táticas: Act reckless, kill, prove their worth, show off
Ataque: −1 | Thrown Dagger: Muito Perto | 4 fís
Experiências: Intrusion+2
Arch-Necromancer
A decaying mage adorned in dark, tattered robes.
Motivos e Táticas: Corrupt, decay, flee to fight another day, resurrect
Ataque: +6 | Necrotic Blast: Longe | 4d12+8 mág
Experiências: Forbidden Knowledge+3, Wisdom of Centuries+3
Archer Guard
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.
Motivos e Táticas: Arrest, close gates, make it through the day, pin down
Ataque: +1 | Longbow: Longe | 1d8+3 fís
Experiências: Local Knowledge+3
Archer Squadron
A group of trained archers bearing massive bows.
Motivos e Táticas: Stick together, survive, volley fire
Ataque: +0 | Longbow: Longe | 2d6+3 fís
Experiências: +0
Assassin Poisoner
A cunning scoundrel skilled in both poisons and ambushing.
Motivos e Táticas: Anticipate, get paid, kill, taint food and water
Ataque: +3 | Poisoned Throwing Dagger: Perto | 2d8+1 fís
Experiências: Intrusion+2
Battle Box
A cube-shaped construct with a different rune on each of their six sides.
Motivos e Táticas: Change tactics, trample foes, wait in disguise
Ataque: +2 | Slam: Corpo a Corpo | 2d6+3 fís
Experiências: Camouflage+2
Bear
A large bear with thick fur and powerful claws.
Motivos e Táticas: Climb, defend territory, pummel, track
Ataque: +1 | Claws: Corpo a Corpo | 1d8+3 fís
Experiências: Ambusher+3, Keen Senses+2
Bladed Guard
An armored guard bearing a sword and shield painted in the settlement’s colors.
Motivos e Táticas: Arrest, close gates, make it through the day, pin down
Ataque: +1 | Longsword: Corpo a Corpo | 1d6+1 fís
Experiências: Local Knowledge+3
Brawny Zombie
A large corpse, decay-bloated and angry.
Motivos e Táticas: Crush, destroy, hail debris, slam
Ataque: +2 | Slam: Muito Perto | 1d12+3 fís
Experiências: Collateral Damage+2, Throw+4
Cave Ogre
A massive humanoid who sees all sapient life as food.
Motivos e Táticas: Bite off heads, feast, rip limbs, stomp, throw enemies
Ataque: +1 | Club: Muito Perto | 1d10+2 fís
Experiências: Throw+2
Chaos Skull
A floating humanoid skull animated by scintillating magic.
Motivos e Táticas: Cackle, consume magic, serve creator
Ataque: +2 | Energy Blast: Perto | 2d8+3 mág
Experiências: +0
Conscript
A poorly trained civilian pressed into war.
Motivos e Táticas: Follow orders, gang up, survive
Ataque: +0 | Spears: Muito Perto | 6 fís
Experiências: +0
Construct
A roughly humanoid being of stone and steel, assembled and animated by magic.
Motivos e Táticas: Destroy environment, serve creator, smash target, trample groups
Ataque: +4 | Fist Slam: Corpo a Corpo | 1d20 fís
Experiências: +0
Courtesan
An accomplished manipulator and master of the social arts.
Motivos e Táticas: Entice, maneuver, secure patrons
Ataque: −3 | Dagger: Corpo a Corpo | 1d4+3 fís
Experiências: Manipulation+3, Socialite+3
Courtier
An ambitious and ostentatiously dressed socialite.
Motivos e Táticas: Discredit, gain favor, maneuver, scheme
Ataque: −4 | Daggers: Corpo a Corpo | 1d4+2 fís
Experiências: Socialite+3
Cult Adept
An experienced mage wielding shadow and fear.
Motivos e Táticas: Curry favor, hinder foes, uncover knowledge
Ataque: +2 | Rune-Covered Rod: Longe | 2d4+3 mág
Experiências: Fallen Lore+2, Rituals+2
Cult Fang
A professional killer-turned-cultist.
Motivos e Táticas: Capture sacrifices, isolate prey, rise in the ranks
Ataque: +2 | Long Knife: Corpo a Corpo | 2d8+4 fís
Experiências: +0
Cult Initiate
A low-ranking cultist in simple robes, eager to gain power.
Motivos e Táticas: Follow orders, gain power, seek forbidden knowledge
Ataque: +0 | Ritual Dagger: Corpo a Corpo | 5 fís
Experiências: +0
Deeproot Defender
A burly vegetable-person with grasping vines.
Motivos e Táticas: Ambush, grab, protect, pummel
Ataque: +2 | Vines: Perto | 1d8+3 fís
Experiências: Huge+3
Demon of Avarice
A regal cloaked monstrosity with circular horns adorned with treasure.
Motivos e Táticas: Consume, fuel greed, sow dissent
Ataque: +2 | Hungry Maw: Corpo a Corpo | 3d6+5 mág
Experiências: Manipulation+3
Demon of Despair
A cloaked demon-creature with long limbs, seeping shadows.
Motivos e Táticas: Make fear contagious, stick to the shadows, undermine resolve
Ataque: +3 | Miasma Bolt: Longe | 3d6+1 mág
Experiências: Manipulation+3
Demon of Hubris
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.
Motivos e Táticas: Condescend, declare premature victory, prove superiority
Ataque: +4 | Perfect Spear: Muito Perto | 3d10 fís
Experiências: Manipulation+2
Demon of Jealousy
A fickle creature of spindly limbs and insatiable desires.
Motivos e Táticas: Join in on others’ success, take what belongs to others, hold grudges
Ataque: +4 | Psychic Assault: Longe | 3d8+3 mág
Experiências: Manipulation+3
Demon of Wrath
A hulking demon with boulder-sized fists, driven by endless rage.
Motivos e Táticas: Fuel anger, impress rivals, wreak havoc
Ataque: +3 | Fists: Muito Perto | 3d8+1 mág
Experiências: Intimidation+2
Demonic Hound Pack
Unnatural hounds lit from within by hellfire.
Motivos e Táticas: Cause fear, consume flesh, please masters
Ataque: +0 | Claws and Fangs: Corpo a Corpo | 2d8+2 fís
Experiências: Scent Tracking+3
Dire Bat
A wide-winged pet endlessly loyal to their vampire owner.
Motivos e Táticas: Dive-bomb, hide, protect leader
Ataque: +2 | Claws and Teeth: Corpo a Corpo | 2d6+7 fís
Experiências: Bloodthirsty+3
Dire Wolf
A large wolf with menacing teeth, seldom encountered alone.
Motivos e Táticas: Defend territory, harry, protect pack, surround, trail
Ataque: +2 | Claws: Corpo a Corpo | 1d6+2 fís
Experiências: Keen Senses+3
Dryad
A nature spirit in the form of a humanoid tree.
Motivos e Táticas: Command, cultivate, drive out, preserve the forest
Ataque: +4 | Deadfall Shortbow: Longe | 3d10+1 fís
Experiências: Forest Knowledge+4
Electric Eels
A swarm of eels that encircle and electrocute.
Motivos e Táticas: Avoid larger predators, shock prey, tear apart
Ataque: +0 | Shocking Bite: Corpo a Corpo | 2d6+4 fís
Experiências: +0
Elemental Spark
A blazing mote of elemental fire.
Motivos e Táticas: Blast, consume, gain mass
Ataque: +0 | Bursts of Fire: Perto | 5 mág
Experiências: +0
Elite Soldier
An armored squire or experienced commoner looking to advance.
Motivos e Táticas: Gain glory, keep order, make alliances
Ataque: +1 | Spear: Muito Perto | 2d8+4 fís
Experiências: +0
Failed Experiment
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Motivos e Táticas: Devour, hunt, track
Ataque: +1 | Bite and Claw: Corpo a Corpo | 2d6+5 fís
Experiências: Copycat+3
Fallen Shock Troop
A cursed soul bound to the Fallen’s will.
Motivos e Táticas: Crush, dominate, earn relief, punish
Ataque: +2 | Cursed Axe: Muito Perto | 12 fís
Experiências: +0
Fallen Sorcerer
A powerful mage bound by the bargains they made in life.
Motivos e Táticas: Acquire, dishearten, dominate, torment
Ataque: +4 | Corrupted Staff: Longe | 4d6+10 mág
Experiências: Ancient Knowledge+2
Fallen Warlord: Realm-Breaker
A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.
Motivos e Táticas: Corrupt, dominate, punish, break the weak
Ataque: +7 | Barbed Whip: Perto | 4d8+7 fís
Experiências: Conquest+3, History+2, Intimidation+3
Fallen Warlord: Undefeated Champion
That which only the most feared have a chance to fear.
Motivos e Táticas: Dispatch merciless death, punish the defiant, secure victory at any cost
Ataque: +8 | Heart-Shattering Sword: Muito Perto | 4d12+13 fís
Experiências: Conquest+3, History+2, Intimidation+3
Giant Beastmaster
A leather-clad warrior bearing a whip and massive bow.
Motivos e Táticas: Command, make a living, maneuver, pin down, protect companion animals
Ataque: +2 | Longbow: Longe | 2d8+4 fís
Experiências: Animal Handling+3
Giant Brawler
An especially muscular giant wielding a warhammer larger than a human.
Motivos e Táticas: Make a living, overwhelm, slam, topple
Ataque: +2 | Warhammer: Muito Perto | 2d12+3 fís
Experiências: Intrusion+2
Giant Eagle
A giant bird of prey with blood-stained talons.
Motivos e Táticas: Hunt prey, stay mobile, strike decisively
Ataque: +1 | Claws and Beak: Muito Perto | 2d6+3 fís
Experiências: +0
Giant Mosquitoes
Dozens of fist-sized mosquitoes, flying together for protection.
Motivos e Táticas: Fly away, harass, steal blood
Ataque: −2 | Proboscis: Corpo a Corpo | 1d8+3 fís
Experiências: Camouflage+2
Giant Rat
A cat-sized rodent skilled at scavenging and survival.
Motivos e Táticas: Burrow, hunger, scavenge, wear down
Ataque: −4 | Claws: Corpo a Corpo | 1 fís
Experiências: Keen Senses+3
Giant Recruit
A giant fighter wearing borrowed armor.
Motivos e Táticas: Batter, make a living, overwhelm, terrify
Ataque: +1 | Warhammer: Muito Perto | 5 fís
Experiências: +0
Giant Scorpion
A human-sized insect with tearing claws and a stinging tail.
Motivos e Táticas: Ambush, feed, grapple, poison
Ataque: +1 | Pincers: Corpo a Corpo | 1d12+2 fís
Experiências: Camouflage+2
Glass Snake
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motivos e Táticas: Climb, feed, keep distance, scare
Ataque: +2 | Glass Fangs: Muito Perto | 1d8+2 fís
Experiências: +0
Gorgon
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.
Motivos e Táticas: Corner, hit-and-run, petrify, seek vengeance
Ataque: +4 | Sunsear Shortbow: Longe | 2d20+3 mág
Experiências: Stealth+3
Greater Earth Elemental
A living landslide of boulders and dust, as large as a house.
Motivos e Táticas: Avalanche, knock over, pummel
Ataque: +7 | Boulder Fist: Muito Perto | 3d10+1 fís
Experiências: +0
Greater Water Elemental
A huge living wave that crashes down upon enemies.
Motivos e Táticas: Deluge, disperse, drown
Ataque: +3 | Crashing Wave: Muito Perto | 3d4+1 mág
Experiências: +0
Green Ooze
A moving mound of translucent green slime.
Motivos e Táticas: Camouflage, consume and multiply, creep up, envelop
Ataque: +1 | Ooze Appendage: Corpo a Corpo | 1d6+1 mág
Experiências: Camouflage+3
Hallowed Archer
Spirit soldiers with sanctified bows.
Motivos e Táticas: Focus fire, obey, reposition, volley
Ataque: +4 | Sanctified Longbow: Longe | 4d8+8 fís
Experiências: +0
Hallowed Soldier
Souls of the faithful, lifted up with divine weaponry.
Motivos e Táticas: Obey, outmaneuver, punish, swarm
Ataque: +2 | Sword and Shield: Corpo a Corpo | 10 fís
Experiências: +0
Harrier
A nimble fighter armed with javelins.
Motivos e Táticas: Flank, harry, kite, profit
Ataque: +1 | Javelin: Perto | 1d6+2 fís
Experiências: Camouflage+2
Head Guard
A seasoned guard with a mace, a whistle, and a bellowing voice.
Motivos e Táticas: Arrest, close gates, pin down, seek glory
Ataque: +4 | Mace: Corpo a Corpo | 1d10+4 fís
Experiências: Commander+2, Local Knowledge+2
Head Vampire
A captivating undead dressed in aristocratic finery.
Motivos e Táticas: Create thralls, charm, command, fly, intimidate
Ataque: +5 | Rapier: Corpo a Corpo | 2d20+4 fís
Experiências: Aristocrat+3
High Seraph
A divine champion, head of a hallowed host of warriors who enforce their god’s will.
Motivos e Táticas: Enforce dogma, fly, pronounce judgment, smite
Ataque: +8 | Holy Sword: Muito Perto | 4d10+10 fís
Experiências: Divine Knowledge+3
Huge Green Ooze
A translucent green mound of acid taller than most humans.
Motivos e Táticas: Camouflage, creep up, envelop, multiply
Ataque: +3 | Ooze Appendage: Corpo a Corpo | 3d8+1 mág
Experiências: Blend In+3
Hydra
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motivos e Táticas: Devour, regenerate, terrify
Ataque: +3 | Bite: Perto | 2d12+2 fís
Experiências: +0
Jagged Knife Bandit
A cunning criminal in a cloak bearing one of the gang’s iconic knives.
Motivos e Táticas: Escape, profit, steal, throw smoke
Ataque: +1 | Daggers: Corpo a Corpo | 1d8+1 fís
Experiências: Thief+2
Jagged Knife Hexer
A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.
Motivos e Táticas: Command, hex, profit
Ataque: +2 | Staff: Longe | 1d6+2 mág
Experiências: Magical Knowledge+2
Jagged Knife Kneebreaker
An imposing brawler carrying a large club.
Motivos e Táticas: Grapple, intimidate, profit, steal
Ataque: −3 | Club: Corpo a Corpo | 1d4+6 fís
Experiências: Thief+2, Unveiled Threats+3
Jagged Knife Lackey
A thief with simple clothes and small daggers, eager to prove themselves.
Motivos e Táticas: Escape, profit, throw smoke
Ataque: −2 | Daggers: Corpo a Corpo | 2 fís
Experiências: Thief+2
Jagged Knife Lieutenant
A seasoned bandit in quality leathers with a strong voice and cunning eyes.
Motivos e Táticas: Bully, command, profit, reinforce
Ataque: +2 | Javelin: Perto | 1d8+3 fís
Experiências: Local Knowledge+2
Jagged Knife Shadow
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.
Motivos e Táticas: Ambush, conceal, divide, profit
Ataque: +1 | Daggers: Corpo a Corpo | 1d4+4 fís
Experiências: Intrusion+3
Jagged Knife Sniper
A lanky bandit striking from cover with a shortbow.
Motivos e Táticas: Ambush, hide, profit, reposition
Ataque: −1 | Shortbow: Longe | 1d10+2 fís
Experiências: Stealth+2
Juvenile Flickerfly
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.
Motivos e Táticas: Collect shiny things, hunt, swoop
Ataque: +3 | Wing Slash: Muito Perto | 2d10+4 fís
Experiências: +0
Knight of the Realm
A decorated soldier with heavy armor and a powerful steed.
Motivos e Táticas: Run down, seek glory, show dominance
Ataque: +4 | Longsword: Corpo a Corpo | 2d10+4 fís
Experiências: Ancient Knowledge+3, High Society+2, Tactics+2
Kraken
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.
Motivos e Táticas: Consume, crush, drown, grapple
Ataque: +7 | Tentacles: Perto | 4d12+10 fís
Experiências: Swimming+3
Masked Thief
A cunning thief with acrobatic skill and a flair for the dramatic.
Motivos e Táticas: Evade, hide, pilfer, profit
Ataque: +3 | Backsword: Corpo a Corpo | 2d8+3 fís
Experiências: Acrobatics+3
Master Assassin
A seasoned killer with a threatening voice and a deadly blade.
Motivos e Táticas: Ambush, get out alive, kill, prepare for all scenarios
Ataque: +5 | Serrated Dagger: Perto | 2d10+2 fís
Experiências: Command+3, Intrusion+3
Merchant
A finely dressed trader with a keen eye for financial gain.
Motivos e Táticas: Buy low and sell high, create demand, inflate prices, seek profit
Ataque: −4 | Club: Corpo a Corpo | 1d4+1 fís
Experiências: Shrewd Negotiator+3
Merchant Baron
An accomplished merchant with a large operation under their command.
Motivos e Táticas: Abuse power, gather resources, mobilize minions
Ataque: −2 | Rapier: Corpo a Corpo | 1d6+2 fís
Experiências: Nobility+2, Trade+2
Minor Chaos Elemental
A coruscating mass of uncontrollable magic.
Motivos e Táticas: Confound, destabilize, transmogrify
Ataque: +3 | Warp Blast: Perto | 1d12+6 mág
Experiências: +0
Minor Demon
A crimson-hued creature from the Circles Below, consumed by rage against all mortals.
Motivos e Táticas: Act erratically, corral targets, relish pain, torment
Ataque: +3 | Claws: Corpo a Corpo | 1d8+6 fís
Experiências: +0
Minor Fire Elemental
A living flame the size of a large bonfire.
Motivos e Táticas: Encircle enemies, grow in size, intimidate, start fires
Ataque: +3 | Elemental Blast: Longe | 1d10+4 mág
Experiências: +0
Minor Treant
An ambulatory sapling rising up to defend their forest.
Motivos e Táticas: Crush, overwhelm, protect
Ataque: −2 | Clawed Branch: Corpo a Corpo | 4 fís
Experiências: +0
Minotaur Wrecker
A massive bull-headed firbolg with a quick temper.
Motivos e Táticas: Consume, gore, navigate, overpower, pursue
Ataque: +2 | Battleaxe: Muito Perto | 2d8+5 fís
Experiências: Navigation+2
Monarch
The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.
Motivos e Táticas: Control vassals, destroy rivals, forge a legacy
Ataque: +0 | Warhammer: Corpo a Corpo | 3d6+3 fís
Experiências: History+3, Nobility+3
Mortal Hunter
An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.
Motivos e Táticas: Devour, hunt, track
Ataque: +5 | Tear at Flesh: Muito Perto | 2d12+1 fís
Experiências: Bloodhound+3
Oak Treant
A sturdy animate old-growth tree.
Motivos e Táticas: Hide in plain sight, preserve the forest, root down, swing branches
Ataque: +2 | Branch: Muito Perto | 3d8+2 fís
Experiências: Forest Knowledge+3
Oracle of Doom
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Motivos e Táticas: Change environment, condemn, dishearten, toss aside
Ataque: +8 | Psychic Attack: Longe | 4d8+9 mág
Experiências: Boundless Knowledge+4
Outer Realms Abomination
A chaotic mockery of life, constantly in flux.
Motivos e Táticas: Demolish, devour, undermine
Ataque: +2d4 | Massive Pseudopod: Muito Perto | 4d6+13 mág
Experiências: +0
Outer Realms Corrupter
A shifting, formless mass seemingly made of chromatic light.
Motivos e Táticas: Confuse, distract, overwhelm
Ataque: +7 | Corroding Pseudopod: Muito Perto | 4d8+5 mág
Experiências: +0
Outer Realms Thrall
A vaguely humanoid form stripped of memory and identity.
Motivos e Táticas: Destroy, disgust, disorient, intimidate
Ataque: +3 | Claws and Teeth: Muito Perto | 11 fís
Experiências: +0
Patchwork Zombie Hulk
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.
Motivos e Táticas: Absorb corpses, flail, hunger, terrify
Ataque: +4 | Too Many Arms: Muito Perto | 1d20 fís
Experiências: Intimidation+2, Tear Things Apart+2
Perfected Zombie
A towering, muscular zombie with magically infused strength and skill.
Motivos e Táticas: Consume, hound, maim, terrify
Ataque: +4 | Greataxe: Muito Perto | 4d12+15 fís
Experiências: +0
Petty Noble
A richly dressed and adorned aristocrat brimming with hubris.
Motivos e Táticas: Abuse power, gather resources, mobilize minions
Ataque: −3 | Rapier: Corpo a Corpo | 1d6+1 fís
Experiências: Aristocrat+3
Pirate Captain
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motivos e Táticas: Command, make ’em walk the plank, plunder, raid
Ataque: +4 | Cutlass: Corpo a Corpo | 1d12+2 fís
Experiências: Commander+2, Sailor+3
Pirate Raiders
Seafaring scoundrels moving in a ravaging pack.
Motivos e Táticas: Gang up, plunder, raid
Ataque: +1 | Cutlass: Corpo a Corpo | 1d8+2 fís
Experiências: Sailor+3
Pirate Tough
A thickly muscled and tattooed pirate with melon-sized fists.
Motivos e Táticas: Plunder, raid, smash, terrorize
Ataque: +1 | Massive Fists: Corpo a Corpo | 2d6 fís
Experiências: Sailor+2
Red Ooze
A moving mound of translucent flaming red slime.
Motivos e Táticas: Camouflage, consume and multiply, ignite, start fires
Ataque: +1 | Ooze Appendage: Corpo a Corpo | 1d8+3 mág
Experiências: Camouflage+3
Rotted Zombie
A decaying corpse ambling toward their prey.
Motivos e Táticas: Eat flesh, hunger, maul, surround
Ataque: −3 | Bite: Corpo a Corpo | 2 fís
Experiências: +0
Royal Advisor
A high-ranking courtier with the ear of the local nobility.
Motivos e Táticas: Curry favor, manufacture evidence, scheme
Ataque: −3 | Wand: Longe | 1d4+3 fís
Experiências: Administration+3, Courtier+3
Secret-Keeper
A clandestine leader with a direct channel to the Fallen Gods.
Motivos e Táticas: Amass great power, plot, take command
Ataque: +3 | Sigil-laden Staff: Longe | 2d12 mág
Experiências: Coercion+2, Fallen Lore+2
Sellsword
An armed mercenary testing their luck.
Motivos e Táticas: Charge, lacerate, overwhelm, profit
Ataque: +3 | Longsword: Corpo a Corpo | 3 fís
Experiências: +0
Shambling Zombie
An animated corpse that moves shakily, driven only by hunger.
Motivos e Táticas: Devour, hungry, mob enemy, shred flesh
Ataque: +0 | Bite: Corpo a Corpo | 1d6+1 fís
Experiências: +0
Shark
A large aquatic predator, always on the move.
Motivos e Táticas: Find the blood, isolate prey, target the weak
Ataque: +2 | Toothy Maw: Muito Perto | 2d12+1 fís
Experiências: Sense of Smell+3
Siren
A half-fish person with shimmering scales and an irresistible voice.
Motivos e Táticas: Consume, lure prey, subdue with song
Ataque: +2 | Distended Jaw Bite: Corpo a Corpo | 2d6+3 fís
Experiências: Song Repertoire+3
Skeleton Archer
A fragile skeleton with a shortbow and arrows.
Motivos e Táticas: Perforate distracted targets, play dead, steal skin
Ataque: +2 | Shortbow: Longe | 1d8+1 fís
Experiências: +0
Skeleton Dredge
A clattering pile of bones.
Motivos e Táticas: Fall apart, overwhelm, play dead, steal skin
Ataque: −1 | Bone Claws: Corpo a Corpo | 1 fís
Experiências: +0
Skeleton Knight
A large armored skeleton with a huge blade.
Motivos e Táticas: Cut down the living, steal skin, wreak havoc
Ataque: +2 | Rusty Greatsword: Corpo a Corpo | 1d10+2 fís
Experiências: +0
Skeleton Warrior
A dirt-covered skeleton armed with a rusted blade.
Motivos e Táticas: Feign death, gang up, steal skin
Ataque: +0 | Sword: Corpo a Corpo | 1d6+2 fís
Experiências: +0
Spectral Archer
A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.
Motivos e Táticas: Move through solid objects, stay out of the fray, rehash old battles
Ataque: +3 | Longbow: Longe | 2d10+2 fís
Experiências: Ancient Knowledge+2
Spectral Captain
A ghostly commander leading their troops beyond death.
Motivos e Táticas: Move through solid objects, rally troops, rehash old battles
Ataque: +3 | Longbow: Longe | 2d10+3 fís
Experiências: Ancient Knowledge+3
Spectral Guardian
A ghostly fighter with spears and swords, anchored by duty.
Motivos e Táticas: Move through solid objects, protect treasure, rehash old battles
Ataque: +1 | Spear: Muito Perto | 2d8+1 fís
Experiências: Ancient Knowledge+2
Spellblade
A mercenary combining swordplay and magic to deadly effect.
Motivos e Táticas: Blast, command, endure
Ataque: +3 | Empowered Longsword: Corpo a Corpo | 1d8+4 fís
Experiências: Magical Knowledge+2
Spy
A skilled espionage agent with a knack for being in the right place to overhear secrets.
Motivos e Táticas: Cut and run, disguise appearance, eavesdrop
Ataque: −2 | Dagger: Corpo a Corpo | 2d6+3 fís
Experiências: Espionage+3
Stag Knight
A knight with huge, majestic antlers wearing armor made of dangerous thorns.
Motivos e Táticas: Isolate, maneuver, protect the forest, weed the unwelcome
Ataque: +3 | Bramble Sword: Corpo a Corpo | 3d8+3 fís
Experiências: Forest Knowledge+3
Stonewraith
A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.
Motivos e Táticas: Defend territory, isolate prey, stalk
Ataque: +3 | Bite and Claws: Corpo a Corpo | 2d8+6 fís
Experiências: Stonesense+3
Swarm of Rats
A skittering mass of ordinary rodents moving as one like a ravenous wave.
Motivos e Táticas: Consume, obscure, swarm
Ataque: −3 | Claws: Corpo a Corpo | 1d8+2 fís
Experiências: +0
Sylvan Soldier
A faerie warrior adorned in armor made of leaves and bark.
Motivos e Táticas: Ambush, hide, overwhelm, protect, trail
Ataque: +0 | Scythe: Corpo a Corpo | 1d8+1 fís
Experiências: Tracker+2
Tangle Bramble
An animate, blood-drinking tumbleweed.
Motivos e Táticas: Combine, drain, entangle
Ataque: −1 | Thorns: Corpo a Corpo | 2 fís
Experiências: +0
Tangle Bramble Swarm
A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.
Motivos e Táticas: Digest, entangle, immobilize
Ataque: +0 | Thorns: Corpo a Corpo | 1d6+3 fís
Experiências: Camouflage+2
Tiny Green Ooze
A small moving mound of translucent green slime.
Motivos e Táticas: Camouflage, creep up
Ataque: −1 | Ooze Appendage: Corpo a Corpo | 1d4+1 mág
Experiências: +0
Tiny Red Ooze
A small moving mound of translucent flaming red slime
Motivos e Táticas: Blaze, camouflage
Ataque: −1 | Ooze Appendage: Corpo a Corpo | 1d4+2 mág
Experiências: +0
Treant Sapling
A small, sentient tree sapling.
Motivos e Táticas: Blend in, preserve the forest, pummel, surround
Ataque: +0 | Branches: Corpo a Corpo | 8 fís
Experiências: +0
Vampire
An intelligent undead with blood-stained lips and a predator’s smile.
Motivos e Táticas: Bite, charm, deceive, feed, intimidate
Ataque: +3 | Rapier: Corpo a Corpo | 3d8 fís
Experiências: Nocturnal Hunter+3
Vault Guardian Gaoler
A boxy, dust-covered construct with thick metallic swinging doors on their torso.
Motivos e Táticas: Carry away, entrap, protect, pummel
Ataque: +2 | Body Bash: Muito Perto | 3d6+2 fís
Experiências: +0
Vault Guardian Sentinel
A dust-covered golden construct with boxy limbs and a huge mace for a hand.
Motivos e Táticas: Destroy at any cost, expunge, protect
Ataque: +3 | Charged Mace: Muito Perto | 2d12+1 fís
Experiências: +0
Vault Guardian Turret
A massive living turret with reinforced armor and twelve piston-driven mechanical legs.
Motivos e Táticas: Concentrate fire, lock down, mark, protect
Ataque: +3 | Magitech Cannon: Longe | 3d10+3 mág
Experiências: +0
Volcanic Dragon: Ashen Tyrant
No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.
Motivos e Táticas: Choke, fly, intimidate, kill or be killed
Ataque: +10 | Claws and Teeth: Perto | 4d12+15 fís
Experiências: Hunt from Above+5
Volcanic Dragon: Molten Scourge
Enraged by their wounds, the dragon bursts into molten lava.
Motivos e Táticas: Douse with lava, incinerate, repel Invaders, reposition
Ataque: +9 | Lava-Coated Claws: Perto | 4d12+4 fís
Experiências: Hunt from Above+5
Volcanic Dragon: Obsidian Predator
A massive winged creature with obsidian scales and impossibly sharp claws.
Motivos e Táticas: Defend lair, dive-bomb, fly, hunt, intimidate
Ataque: +8 | Obsidian Claws: Perto | 4d10+4 fís
Experiências: Hunt from Above+5
War Wizard
A battle-hardened mage trained in destructive magic.
Motivos e Táticas: Develop new spells, seek power, shatter formations
Ataque: +4 | Staff: Longe | 2d10+4 mág
Experiências: Magical Knowledge+2, Strategize+2
Weaponmaster
A master-at-arms wielding a sword twice their size.
Motivos e Táticas: Act first, aim for the weakest, intimidate
Ataque: +2 | Claymore: Muito Perto | 1d12+2 fís
Experiências: +0
Young Dryad
An imperious tree-person leading their forest’s defenses.
Motivos e Táticas: Command, nurture, prune the unwelcome
Ataque: +0 | Scythe: Corpo a Corpo | 1d8+5 fís
Experiências: Leadership+3
Young Ice Dragon
A glacier-blue dragon with four powerful limbs and frost-tinged wings.
Motivos e Táticas: Avalanche, defend lair, fly, freeze, defend what is mine, maul
Ataque: +7 | Bite and Claws: Perto | 4d10 fís
Experiências: Protect What Is Mine+3
Zombie Legion
A large pack of undead, still powerful despite their rotting flesh.
Motivos e Táticas: Consume brain, shred flesh, surround
Ataque: +2 | Undead Hands: Perto | 4d6+10 fís
Experiências: +0
Zombie Pack
A group of shambling corpses instinctively moving together.
Motivos e Táticas: Consume flesh, hunger, maul
Ataque: −1 | Bite: Corpo a Corpo | 1d10+2 fís
Experiências: +0