Arch-Necromancer

Adversário · Patamar 4

Adversary

Arch-Necromancer

Patamar 4 - Líderes

A decaying mage adorned in dark, tattered robes.

Motivos e Táticas: Corrupt, decay, flee to fight another day, resurrect

DC:21 |Limiares: 33/66 |HP: 9 |PF: 8

Ataque: +6 | Necrotic Blast: Longe | 4d12+8 mág

Experiências: Forbidden Knowledge+3, Wisdom of Centuries+3

  • Dance of Death (Ação):

    Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.

  • Beam of Decay (Ação):

    Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.

  • Open the Gates of Death (Ação):

    Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.

  • Not Today, My Dears (Reação):

    When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.

  • Your Life Is Mine (Reação):

    Countdown (Loop 2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.

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