Harrier

Adversário · Patamar 1

Adversary

Harrier

Patamar 1 - Comuns

A nimble fighter armed with javelins.

Motivos e Táticas: Flank, harry, kite, profit

DC:12 |Limiares: 5/9 |HP: 3 |PF: 3

Ataque: +1 | Javelin: Perto | 1d6+2 fís

Experiências: Camouflage+2

  • Maintain Distance (Passiva):

    After making a standard attack, the Harrier can move anywhere within Far range.

  • Fall Back (Reação):

    When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.