Head Vampire

Adversário · Patamar 3

Adversary

Head Vampire

Patamar 3 - Líderes

A captivating undead dressed in aristocratic finery.

Motivos e Táticas: Create thralls, charm, command, fly, intimidate

DC:17 |Limiares: 22/42 |HP: 6 |PF: 6

Ataque: +5 | Rapier: Corpo a Corpo | 2d20+4 fís

Experiências: Aristocrat+3

  • Terrifying (Passiva):

    When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

  • Look into My Eyes (Passiva):

    A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain 1d4 Fear.

  • Feed on Followers (Ação):

    When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.

  • The Hunt Is On (Ação):

    Spend 2 Fear to summon 1d4 Vampires, who appear at Far range and immediately take the spotlight.

  • Lifesuck (Reação):

    When the Vampire is spotlighted, roll a d8. On a result of 6 or higher, all targets within Very Close range must mark a HP.