Hydra
Adversário · Patamar 3
AdversaryPatamar 3 - Solos
Hydra
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motivos e Táticas: Devour, regenerate, terrify
DC:18 |Limiares: 19/35 |HP: 10 |PF: 5
Ataque: +3 | Bite: Perto | 2d12+2 fís
Experiências: +0
- Many (Passiva):
The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
- Relentless (X) (Passiva):
The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
- Regeneration (Ação):
If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
- Terrifying Chorus (Ação):
All PCs within Far range lose 2 Hope.
- Magical Weakness (Reação):
When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.