Hydra

Adversário · Patamar 3

Adversary

Hydra

Patamar 3 - Solos

A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Motivos e Táticas: Devour, regenerate, terrify

DC:18 |Limiares: 19/35 |HP: 10 |PF: 5

Ataque: +3 | Bite: Perto | 2d12+2 fís

Experiências: +0

  • Many (Passiva):

    The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.

  • Relentless (X) (Passiva):

    The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.

  • Regeneration (Ação):

    If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.

  • Terrifying Chorus (Ação):

    All PCs within Far range lose 2 Hope.

  • Magical Weakness (Reação):

    When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.

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