Kraken

Adversário · Patamar 4

Adversary

Kraken

Patamar 4 - Solos

A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

Motivos e Táticas: Consume, crush, drown, grapple

DC:20 |Limiares: 35/70 |HP: 11 |PF: 8

Ataque: +7 | Tentacles: Perto | 4d12+10 fís

Experiências: Swimming+3

  • Relentless (3) (Passiva):

    The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

  • Many Tentacles (Passiva):

    While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.

  • Grapple and Drown (Ação):

    Make an attack roll against a target within Close range. On a success, mark a Stress to grab them with a tentacle and drag them beneath the water. The target is Restrained and Vulnerable until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll.

  • Boiling Blast (Ação):

    Spend a Fear to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take 4d6+9 physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.

  • Momentum (Reação):

    When the Kraken makes a successful attack against a PC, you gain a Fear.

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