Pirate Captain

Adversário · Patamar 1

Adversary

Pirate Captain

Patamar 1 - Líderes

A charismatic sea dog with an impressive hat, eager to raid and plunder.

Motivos e Táticas: Command, make ’em walk the plank, plunder, raid

DC:14 |Limiares: 7/14 |HP: 7 |PF: 5

Ataque: +4 | Cutlass: Corpo a Corpo | 1d12+2 fís

Experiências: Commander+2, Sailor+3

  • Swashbuckler (Passiva):

    When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.

  • Reinforcements (Ação):

    Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.

  • No Quarter (Ação):

    Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.

  • Momentum (Reação):

    When the Captain makes a successful attack against a PC, you gain a Fear.

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