Communities
Standard community cards from the core rules.

Duneborne
Being part of a duneborne community means you’ve made a home among the shifting sands and arid climate of the desert.
Oasis: During a short rest, you or an ally can reroll a die used for a downtime action.

Freeborne
Being part of a freeborne community means you’re from a collective that lived under tyrannical rule and is now liberated.
Unbound: Once per session, when you make an action roll with Fear, you can instead change it to a roll with Hope instead.

Frostborne
Being part of a frostborne community means you come from a place of snow and ice.
Hardy: Once per rest, you can Help an Ally traverse difficult terrain without spending a Hope.

Hearthborne
Coming from a hearthborne community means you come from humble origins, having lived in a small village or the countryside.
Close-Knit: Once per long rest, you can spend any number of Hope to give an ally the same number of Hope.

Highborne
Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.
Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.

Loreborne
Being part of a loreborne community means you’re from a society that favors strong academic or political prowess.
Well-Read: You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.

Orderborne
Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.
Dedicated: Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die.

Reborne
You were once a member of another community, but you can no longer remember it.
Found Family: Once per session, you can spend a Hope to use an ally’s community ability. When you do, your ally gains a Hope.

Ridgeborne
Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.
Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.

Seaborne
Being part of a seaborne community means you lived on or near a large body of water.
Know the Tide: You can sense the ebb and flow of life. When you roll with Fear, place a token on this card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.

Slyborne
Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.
Scoundrel: You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.

Underborne
Being part of an underborne community means you’re from a subterranean society.
Low-Light Living: When you’re in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.

Wanderborne
Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.
Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.

Warborne
Being part of a warborne community means you come from a place that is, or was, ravaged by war.
Brave Face: Once per session, when an attack would cause you to mark a Stress, you can spend a Hope instead.

Wildborne
Being part of a wildborne community means you lived deep within the forest.
Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.