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Long Rest
A long rest in Daggerheart RPG – make camp, relax for a few hours, and choose two downtime moves to fully recover.
A long rest is when the characters make camp and relax for a few hours. Each player can swap domain cards between their loadout and vault, then choose two of the following moves (or the same move twice):
- Tend to All Wounds: clear all Hit Points (can target an ally instead).
- Clear All Stress: clear all Stress.
- Repair All Armor: clear all Armor Slots (can target an ally instead).
- Prepare: gain 1 Hope. If you prepare with one or more party members, each of you gains 2 Hope instead.
- Work on a Project: establish or continue work on a downtime project.