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Marking Stress

Learn how marking Stress works in Daggerheart RPG – from adversary actions to complications and moves.

When an effect requires you to mark Stress, fill a slot on your character sheet. When you mark your last slot, you become Vulnerable until you clear at least 1 Stress.

If all your slots are already full, you mark 1 Hit Point instead — regardless of how much Stress was demanded. If you'd take 2 Stress with only 1 slot left, you mark 1 Stress and 1 Hit Point.

During downtime you can clear marked Stress. As you level up, you can permanently increase the number of Stress slots you can withstand.

Sources of Stress

  • Adversaries: enemy actions that demoralize, exhaust, or push your character's limits.
  • Complications: the GM assigns Stress as a consequence when a roll doesn't go well, or offers it to avoid a different complication.
  • Your own moves: some abilities cost Stress to activate. You can't stack Stress on the same feature, and you can't use it if you have no slots left.
Marking Stress – Daggerheart RPG Rule | DG Builder | DG Builder – Daggerheart RPG