Arch-Necromancer
Adversário · Patamar 4
Arch-Necromancer
A decaying mage adorned in dark, tattered robes.
Motivos e Táticas: Corrupt, decay, flee to fight another day, resurrect
Ataque: +6 | Necrotic Blast: Longe | 4d12+8 mág
Experiências: Forbidden Knowledge+3, Wisdom of Centuries+3
- Dance of Death (Ação):
Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.
- Beam of Decay (Ação):
Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take 2d20+12 magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.
- Open the Gates of Death (Ação):
Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.
- Not Today, My Dears (Reação):
When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
- Your Life Is Mine (Reação):
Countdown (Loop 2d6). When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal 2d10+6 direct magic damage to a target within Close range. The Necromancer then clears a number of Stress or HP equal to the number of HP marked by the target from this attack.