Glass Snake

Adversário · Patamar 1

Adversary

Glass Snake

Patamar 1 - Comuns

A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Motivos e Táticas: Climb, feed, keep distance, scare

DC:14 |Limiares: 6/10 |HP: 5 |PF: 3

Ataque: +2 | Glass Fangs: Muito Perto | 1d8+2 fís

Experiências: +0

  • Armor (Passiva):

    After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an additional HP.

  • Spinning Serpent (Ação):

    Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.

  • Spitter (Ação):

    Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.

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