Glass Snake
Adversário · Patamar 1
Glass Snake
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.
Motivos e Táticas: Climb, feed, keep distance, scare
Ataque: +2 | Glass Fangs: Muito Perto | 1d8+2 fís
Experiências: +0
- Armor (Passiva):
After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an additional HP.
- Spinning Serpent (Ação):
Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.
- Spitter (Ação):
Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.