Oracle of Doom
Adversário · Patamar 4
Oracle of Doom
A towering immortal and incarnation of fate, cursed to only see bad outcomes.
Motivos e Táticas: Change environment, condemn, dishearten, toss aside
Ataque: +8 | Psychic Attack: Longe | 4d8+9 mág
Experiências: Boundless Knowledge+4
- Terrifying (Passiva):
When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
- Walls Closing In (Passiva):
When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.
- Pronounce Fate (Ação):
Spend a Fear to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage. On a success, they take half damage and lose a Hope.
- Summon Tormentors (Ação):
Once per day, spend 2 Fear to summon 2d4 Tier 2 or below Minions relevant to one of the PC’s personal nightmares. They appear at Close range relative to that PC.
- Ominous Knowledge (Reação):
When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.
- Vengeful Fate (Reação):
When the Oracle marks HP from an attack within Very Close range, you can mark a Stress to knock the attacker back to Far range and deal 2d10+4 physical damage.