Pirate Captain
Adversário · Patamar 1
Pirate Captain
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motivos e Táticas: Command, make ’em walk the plank, plunder, raid
Ataque: +4 | Cutlass: Corpo a Corpo | 1d12+2 fís
Experiências: Commander+2, Sailor+3
- Swashbuckler (Passiva):
When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.
- Reinforcements (Ação):
Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
- No Quarter (Ação):
Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks 1d4+1 Stress. On a success, they must mark a Stress.
- Momentum (Reação):
When the Captain makes a successful attack against a PC, you gain a Fear.