Spectral Captain
Adversário · Patamar 2
AdversaryPatamar 2 - Líderes
Spectral Captain
A ghostly commander leading their troops beyond death.
Motivos e Táticas: Move through solid objects, rally troops, rehash old battles
DC:16 |Limiares: 13/26 |HP: 6 |PF: 4
Ataque: +3 | Longbow: Longe | 2d10+3 fís
Experiências: Ancient Knowledge+3
- Ghost (Passiva):
The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
- Unending Battle (Ação):
Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
- Hold Fast (Reação):
When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
- Momentum (Reação):
When the Captain makes a successful attack against a PC, you gain a Fear.